As gorgeous as it can be with diverse landscapes, it just feels empty. My biggest issue with Ghost of Tsushima is its open world. If you mainly want to explore and get through the story without worrying about combat, you can do so as well. If you want a challenging experience, you're free to have one. Such a simple thing adds a layer of depth to the combat, though many times you're still going to mindlessly swing your sword.ĭespite its lack of accessibility in certain areas (waypoints don't pop up until you're close to your target), I'm glad that Ghost of Tsushima has multiple difficulty options to not alienate a portion of players. This is done by holding the right trigger and selecting a face button that corresponds to the appropriate stance. You'll need to swap between these on the fly in the middle of combat to keep up with your opponents. There are four different stances Jin can take depending on what enemy he is going up against, each effective against a particular type those who wield swords, shields, spears, or brutes. I enjoyed the combat far more than I expected thanks to some meaningful techniques and stances. After doing this several times over - there are dozens of camps to liberate across the region - it got old. Better yet, just hit a guard with a hallucinogenic dart (obtained later in the game) and watch the chaos unfold before you strike. You can take out their forces with a few well-placed arrows and chain assassinations. Outside of the main campaign, most enemy camps are relatively small. Unfortunately, I found myself using stealth tactics less often than I thought I would because the opportunities to use them in any satisfying manner are few and far between, aside from particular story missions. With the right techniques and upgrades, you can sweep through a Mongol camp fairly quickly without being seen. You have your typical smoke bombs, ranged bows, poison/hallucinogenic darts, and wind chimes to distract your enemies. Given the tools at your disposal, it's about what you'd expect. It's no secret that I love stealth games, so I was eager to see how the stealth fared in Ghost of Tsushima. That's a bit reductive in some cases, but that's what it amounts to. Talk to a person in need, fight some Mongols, and then return. While there are great sidequests with the some of the supporting cast, a lot of the random side missions you'll find throughout the world are tedious. We hardly ever get to see him aside from a handful of scenes, and when we do his time on-screen amounts to him saying that the samurai should surrender. Instead of a name like Kublai Khan, we're stuck with his fictional cousin. Even Khotun Khan, the main villain, was a bland, two-dimensional villain. Unfortunately, the other characters didn't capture my attention. Lady Masako attempts to find out who hired the assassins that killed her entire clan, and why. Sensei Ishikawa grapples with his failure as a teacher when his former student aids the Mongols. There are other characters like Lady Masako and Sensei Ishikawa that are a part of longer sidequests. I was much more interested in Jin's journey from a respected samurai to the Ghost. Who knows though - maybe that's part of a side mission I haven't played. Despite several scenes that could be read as romantic between the two, it never explicitly went there, and I appreciated that. Her main goal is to start a new life with her brother on the mainland, but she can't help but stick around to assist Jin. She's a thief who saves his life, tending to his wounds after the initial battle, and she also plays an integral role in influencing Jin to become the Ghost. Yuna, for example, and Jin have a unique relationship in the game. There are a handful of intriguing supporting characters. Source: Android Central (Image credit: Source: Android Central)
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